Paper abstract

Online Multiagent Learning against Memory Bounded Adversaries

Doran Chakraborty - University of Texas at Austin, USA
Peter Stone - University of Texas at Austin, USA

Session: Reinforcement Learning 1
Springer Link:

The traditional agenda in Multiagent Learning (MAL) has been to develop learners that guarantee convergence to an equilibrium in self-play or that converge to playing the best response against an op- ponent using one of a fixed set of known targeted strategies. This paper introduces an algorithm called Learn or Exploit for Adversary Induced Markov Decision Process (LoE-AIM) that targets optimality against any learning opponent that can be treated as a memory bounded adversary. LoE-AIM makes no prior assumptions about the opponent and is tailored to optimally exploit any adversary which induces a Markov decision pro- cess in the state space of joint histories. LoE-AIM either explores and gathers new information about the opponent or converges to the best response to the partially learned opponent strategy in repeated play. We further extend LoE-AIM to account for online repeated interactions against the same adversary with plays against other adversaries inter- leaved in between. LoE-AIM-repeated stores learned knowledge about an adversary, identifies the adversary in case of repeated interaction, and reuses the stored knowledge about the behavior of the adversary to enhance learning in the current epoch of play. LoE-AIM and LoE- AIM-repeated are fully implemented, with results demonstrating their superiority over other existing MAL algorithms.